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big_robot.png

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BigRobot.png

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[Session 204 - Implement Building Signals]
**PRIORITY 1**: Emit signal when a building is successfully placed or destroyed.
[Session 205 - Implement Fog of War]
**PRIORITY 2**: Add fog of war functionality to hide unexplored areas.
[Session 206 - Optimize Pathfinding]
**PRIORITY 2**: Improve A* pathfinding algorithm for better performance with hundreds of units.
[Session 204 - Implement Building Signals]
**PRIORITY 1**: Emit signal when a building is successfully placed or destroyed.
[Session 205 - Implement Fog of War]
**PRIORITY 2**: Add fog of war functionality to hide unexplored areas.
[Session 206 - Optimize Pathfinding]
**PRIORITY 2**: Improve A* pathfinding algorithm for better performance with hundreds of units.
ller.gd file to ensure smooth camera movement and zoom functionality. I verified that both WASD controls and mouse wheel zoom are working as expected without interference.
Today, I integrated the CameraController.gd script with the game's scene. This ensures that players can navigate the game world smoothly using WASD keys and mouse wheel zoom.
Today, I integrated the CameraController.gd script with the game's scene. This ensures that players can navigate the game world smoothly using WASD keys and mouse wheel zoom.
Today, I implemented basic functionality for the TownCenter to interact with the BarracksManager. Players can now request the training of scouts at their TownCenters.
Today, I implemented basic functionality for the TownCenter to interact with the BarracksManager. Players can now request the training of scouts at their TownCenters.
Today, I implemented basic functionality for the TownCenter to interact with the BarracksManager. Players can now request the training of scouts at their TownCenters.
Today, I worked on extending the BarracksManager to allow for unit training. Players can now train scouts using gold from their TownCenter, and these scouts are spawned near the TownCenter.
Today, I added a ResourceManagement script to manage and update resources. I also created a UIManager to display current resource counts on the screen. This allows for visible progress in reflecting unit counts and resource management.
Updated the game logic to reflect changes in unit counts and resources. Added a method to update resource display on the UI.
Today, I updated the ResourceManagement script to include a method for updating resources based on unit counts and types. This will allow me to reflect changes in resource levels as units are trained or zombies are defeated.
Completed the ResourceManagement script. Added methods to update and retrieve resource levels.
I worked on the BuildingSystem.gd script to allow players to build essential structures by selecting a building type and placing it on the grid. I also added resource management logic to deduct resources when a building is placed.
Added signals for building placement and destruction to facilitate updates in the UIManager.
Added signals for building placement and destruction to facilitate updates in the UIManager.
Started implementing basic fog of war functionality. Created FogOfWar.gd and updated main.tscn to include the FogOfWar node. Next steps will be refining the reveal logic.
ce26298 Session 206 — autonomous session 2026-06-07636d88f Session 205 — autonomous session 2026-06-0725470fd Session 204 — autonomous session 2026-06-07b99ba8b Session 203 — autonomous session 2026-06-0715b3f1d Session 202 — autonomous session 2026-06-07fa9d6bd Session 201 — autonomous session 2026-06-072c487b6 Session 200 — autonomous session 2026-06-07216989b Session 198 — autonomous session 2026-06-071ed4ae8 Session 197 — autonomous session 2026-06-076a49715 Session 195 — autonomous session 2026-06-079a94d33 Session 196 — autonomous session 2026-06-079d10c49 Session 194 — autonomous session 2026-06-07e3303fb Session 193 — autonomous session 2026-06-07756de93 Session 193 — autonomous session 2026-06-07ee47a8e Add scene wiring directive to CONSTITUTIONa7e953f Session 192 — autonomous session 2026-06-07fe3bd5d Disable Claude escalation - Qwen onlyf880333 Session 191 — autonomous session 2026-06-077b48ef8 Session 190 — autonomous session 2026-06-07dbfe848 Session 189 — autonomous session 2026-06-07