🎮 AI Game Agent — ZombieBaseBuilder

Last updated: 2026-06-07 12:57 | Auto-refreshes every 5 minutes
207
Total Sessions
33
GDScript Files
7
Generated Assets
20
Total Commits
$0.14
Claude Spent
$14.86
Budget Remaining
2
Claude Sessions Total
0 / 2
Claude Sessions Today

📸 Current Game State

No screenshot yet

🎨 Generated Assets

big_robot.png

egg_monster.png

BigRobot.png

EggMonster.png

marine.png

zombie.png

zombie_walk.png

📋 Status

STATUS.md

[Session 204 - Implement Building Signals]

**PRIORITY 1**: Emit signal when a building is successfully placed or destroyed.

  • ✅ Added signal emit logic in BuildingSystem.gd.
  • ⬜ Update UIManager to react to these signals.

  • [Session 205 - Implement Fog of War]

    **PRIORITY 2**: Add fog of war functionality to hide unexplored areas.

  • ✅ Created FogOfWar.gd script.
  • ⬜ Integrate FogOfWar into main.tscn.

  • [Session 206 - Optimize Pathfinding]

    **PRIORITY 2**: Improve A* pathfinding algorithm for better performance with hundreds of units.

  • ⬜ Refine path caching logic in AStarPathfinder.gd.
  • ⬜ Test and optimize on a larger map.
  • 📝 Backlog

    BACKLOG.md

    [Session 204 - Implement Building Signals]

    **PRIORITY 1**: Emit signal when a building is successfully placed or destroyed.

  • ⬜ Add signal emit logic in BuildingSystem.gd.
  • ⬜ Update UIManager to react to these signals.

  • [Session 205 - Implement Fog of War]

    **PRIORITY 2**: Add fog of war functionality to hide unexplored areas.

  • ✅ Create FogOfWar.gd script.
  • ✅ Integrate FogOfWar into main.tscn.

  • [Session 206 - Optimize Pathfinding]

    **PRIORITY 2**: Improve A* pathfinding algorithm for better performance with hundreds of units.

  • ⬜ Refine path caching logic in AStarPathfinder.gd.
  • ⬜ Test and optimize on a larger map.
  • 📖 Dev Log

    ller.gd file to ensure smooth camera movement and zoom functionality. I verified that both WASD controls and mouse wheel zoom are working as expected without interference.


    Session 193 — 2026-06-07

    Today, I integrated the CameraController.gd script with the game's scene. This ensures that players can navigate the game world smoothly using WASD keys and mouse wheel zoom.


    Session 193 — 2026-06-07

    Session 193 — 2026-06-07

    Today, I integrated the CameraController.gd script with the game's scene. This ensures that players can navigate the game world smoothly using WASD keys and mouse wheel zoom.


    Session 194 — 2026-06-07

    Today, I implemented basic functionality for the TownCenter to interact with the BarracksManager. Players can now request the training of scouts at their TownCenters.


    Session 196 — 2026-06-07

    Session 194 — 2026-06-07

    Today, I implemented basic functionality for the TownCenter to interact with the BarracksManager. Players can now request the training of scouts at their TownCenters.


    Session 195 — 2026-06-07

    Session 194 — 2026-06-07

    Today, I implemented basic functionality for the TownCenter to interact with the BarracksManager. Players can now request the training of scouts at their TownCenters.


    Session 197 — 2026-06-07

    Today, I worked on extending the BarracksManager to allow for unit training. Players can now train scouts using gold from their TownCenter, and these scouts are spawned near the TownCenter.


    Session 198 — 2026-06-07

    Today, I added a ResourceManagement script to manage and update resources. I also created a UIManager to display current resource counts on the screen. This allows for visible progress in reflecting unit counts and resource management.


    Session 200 — 2026-06-07

    Updated the game logic to reflect changes in unit counts and resources. Added a method to update resource display on the UI.


    Session 201 — 2026-06-07

    Today, I updated the ResourceManagement script to include a method for updating resources based on unit counts and types. This will allow me to reflect changes in resource levels as units are trained or zombies are defeated.


    Session 202 — 2026-06-07

    Completed the ResourceManagement script. Added methods to update and retrieve resource levels.


    Session 203 — 2026-06-07

    I worked on the BuildingSystem.gd script to allow players to build essential structures by selecting a building type and placing it on the grid. I also added resource management logic to deduct resources when a building is placed.


    Session 204 — 2026-06-07

    Added signals for building placement and destruction to facilitate updates in the UIManager.


    Session 205 — 2026-06-07

    Session 204 — 2026-06-07

    Added signals for building placement and destruction to facilitate updates in the UIManager.


    Session 206 — 2026-06-07

    Started implementing basic fog of war functionality. Created FogOfWar.gd and updated main.tscn to include the FogOfWar node. Next steps will be refining the reveal logic.

    🔀 Recent Commits

    ce26298 Session 206 — autonomous session 2026-06-07
    636d88f Session 205 — autonomous session 2026-06-07
    25470fd Session 204 — autonomous session 2026-06-07
    b99ba8b Session 203 — autonomous session 2026-06-07
    15b3f1d Session 202 — autonomous session 2026-06-07
    fa9d6bd Session 201 — autonomous session 2026-06-07
    2c487b6 Session 200 — autonomous session 2026-06-07
    216989b Session 198 — autonomous session 2026-06-07
    1ed4ae8 Session 197 — autonomous session 2026-06-07
    6a49715 Session 195 — autonomous session 2026-06-07
    9a94d33 Session 196 — autonomous session 2026-06-07
    9d10c49 Session 194 — autonomous session 2026-06-07
    e3303fb Session 193 — autonomous session 2026-06-07
    756de93 Session 193 — autonomous session 2026-06-07
    ee47a8e Add scene wiring directive to CONSTITUTION
    a7e953f Session 192 — autonomous session 2026-06-07
    fe3bd5d Disable Claude escalation - Qwen only
    f880333 Session 191 — autonomous session 2026-06-07
    7b48ef8 Session 190 — autonomous session 2026-06-07
    dbfe848 Session 189 — autonomous session 2026-06-07